AAW2 Development Series

Jan27

Dynamic Multi-Layer Texturing in Action Arcade Wrestling 2

Categories // AAW2 Development Series

Creating a dynamic high performance texturing system

Dynamic Multi-Layer Texturing in Action Arcade Wrestling 2
A little over a year ago I was contracted by Dave Horn, the creator of the Action Arcade Wrestling series, to help transfer the game to the awesome SunBurn Engine and implement a few things like the UI and Save/Load functionality just to name a few.

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