AAW2 Development Series

Jan27

Dynamic Multi-Layer Texturing in Action Arcade Wrestling 2

Categories // AAW2 Development Series

Creating a dynamic high performance texturing system

Dynamic Multi-Layer Texturing in Action Arcade Wrestling 2
A little over a year ago I was contracted by Dave Horn, the creator of the Action Arcade Wrestling series, to help transfer the game to the awesome SunBurn Engine and implement a few things like the UI and Save/Load functionality just to name a few.

Twitter Feed

RT @ChikaraAAW: Almost ready for the Creation Application BETA test. For those of you who donated to the level of the “Edit Mode Beta Teste…

Eugene Tchoukhrov Eugene Tchoukhrov