Jul13

Quick and Dirty Custom Scrollbar for the built-in Scrollbox UMG Widget

Categories // Action Arcade Wrestling: Development in Action

A rundown of how we setup a custom Scrollbar in UMG

Quick and Dirty Custom Scrollbar for the built-in Scrollbox UMG Widget
As you may already know, UMG provides a built-in Scrollbox widget for easily displaying scrollable content. This widget handles all of the hard bits and gives you the ability to, mostly; customize its look to your liking. However, the scrollbar behavior is set in stone from UMGs side of things. Meaning you cannot have a scrollbar that has a constant size and does not change opacity on rollover.

NOTE: All Images shown here are WORK-IN-PROGRESS and do not represent the final product


Jan04

Dynamic Rope/Cable System for UE4

Categories // Dynamic Rope System

A fully dynamic Rope/Cable System developed for UE4

Dynamic Rope/Cable System for UE4

Purchase

This plugin has been depricated. See this page for the new version: VICO Dynamics

Feb08

Ready For Arcade Action?

Categories // Action Arcade Wrestling: Development in Action

Action Arcade Goodness To Come!

Ready For Arcade Action?

Silent Winter

After a long and silent winter from Dave and myself, I would like to use this post as a news report and a roadmap for things to come in the Action Arcade Wrestling Omni verse (pun intended). Let me start by saying we have been hard at work on the next AAW release. I think we only took a couple weeks off after AAW2 but more on that and why later, but we have not made much, if anything, public so this post will be the beginning of regular updates, progress reports and anything else we can think of.

We’re now tremendously excited to formally announce that Dave and I will be co-releasing the next version in the AAW series: Action Arcade Wrestling 2 Turbo.

Feb26

BombPong: In-Space 3D UI

Creating a unique UI approach for a new user experiance

BombPong: In-Space 3D UI

When we, my artist and I, started on the UI it was nothing more than a 2D old school buttons, labels with a space background. This was pretty good at the time due to adding some cool flash texture animations when selecting a button. I have a screenshot below of the first prototype we did.

Jan27

Dynamic Multi-Layer Texturing in Action Arcade Wrestling 2

Categories // AAW2 Development Series

Creating a dynamic high performance texturing system

Dynamic Multi-Layer Texturing in Action Arcade Wrestling 2
A little over a year ago I was contracted by Dave Horn, the creator of the Action Arcade Wrestling series, to help transfer the game to the awesome SunBurn Engine and implement a few things like the UI and Save/Load functionality just to name a few.
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