VICO

Game Studio

About the Studio

I created this game studio to realize a passion I have for gaming and programming. I have been an avid C, C++ and C# programmer for years, I always loved playing video games and seeing the techniques and technologies the developers used in their games. I decided to pursue this hobby as a full time job and since then I have worked on a few AAA titles and a number of Indie (independent) games.

I now hope to help other developers create games and also create a few of my own.

Currently developing CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (Action937), the originator of the Action Arcade Wrestling series, and CHIKARA Pro Wrestling using Unreal Engine 4.

Also developing VICO Dynamics, a physics library that simulates particle based soft-body physics! Including UE4 integration via a plugin.

Feel free to contact me by email at: This email address is being protected from spambots. You need JavaScript enabled to view it.

Twitter Feed

RT @ChikaraAAW: Working on finishers. Top rope, grapple, Irish whip, submission, opponent-down, etc. And we want you 2 be able 2 assign as…

Eugene Tchoukhrov Eugene Tchoukhrov

@_TheJamsh Can reduce it to 3, at first glance, by getting Velocity.Size() before getting its Normal and using it to get the Normal manually

Eugene Tchoukhrov Eugene Tchoukhrov